long time no update, i was dealing with university app deadlines. After not working on this for a while i was able to see some problems that i have tried to address. I fixed/added:

  • A bump map generated from the zbrush sculpt.
  • A specular map, specifically for the lips.
  • some new eyebrows, eyelashes from fibermesh.
  • issues with the integration of the eyes with the head.

So i think iam nearing the end of this project. Iam just going to summarize how things went and the problems/mistakes and things should do in the next project i undertake.

Problems faced

  • i did not realise that a UV map with the head and body in one UV space was really bad! even with a 4k  map the area of the head is barely over 500×500. not good. I wont do this again. 
  • I always fall victim to this. I never gather enough reference before starting modeling/sculpting meaning things go off and look wrong quickly.
  • Scaling problems.I need to make sure things are to scale before starting. My base mesh wasnt and it proved quite the headache when doing the materials later on and a hassle because the subtools in zbrush were off.

update update2



So i decided to put in the eyes … well i mean superimpose them onto the sculpt and in doing so it has made the eyes sit too far forward, It will be fixed once i punch some holes into the sculpt and move things about. Although, I feel that adding in the eyes give a better perspective on the head as a whole. I think i will add the eyes earlier in the sculpting process on all of my future sculpts.


mouth update

An update on the mouth. I was checking the internet on how to produce a wet like surface and came across this (http://www.neilblevins.com/cg_education/wet_materials/wet_materials.htm) website, which comes up with a way to fake the wetness. Using this technique, I added the coating layer for the teeth, gums and tongue using the shellac material.

The gums still need to be sculpted and properly textured, but the material itself looks pretty nice to me. I also added a gunk layer between the teeth and the gums. It needs a little tweeking, but it does help soften the intersection.