Starting to add in dirt and scratches to the face. I will also do the same for the body.
I had a frustrating time doing the hair. On a side note i was reading the blender hair system on the docs because the tutorial link below intrigued me. Definitely going to move to maya and blender in the near future.
gun model 4 hrs to uv and model. Lots of inaccuracies, but its decent enough.
Small update ive started to sculpt the boots. I tried using some of the newer features of zbrush such as panel loops and insert multimesh. Ive also made an update on the head to give it some more character.
A start on the clothing. Using decimation master at the moment.
So i tried adding the eyes together with the head and now the boring part is about to start where i go back and forth between zbrush and max and fix things up as i see them. So many things need fixing before it might look decent.
Also i got the displacement map to work with the eyes.
using textures to see whats wrong with the sculpt.
So i started working on the body trying to find the proportions.