So this will be the last post on the mouth since its pretty much done, as you can see ive completed the base mesh for the lower part. There are a few things i would do differently and they are:
- When using dynamesh, keep teeth and gums seperate as it makes it really difficult and not worth the time retopologizing. I ended up having to sculpt it a second time.
- Finish modeling before texturing… I have a habit of texturing and rendering before the model is complete, which ends up with a duplication of work. Although, i guess this isnt such a bad thing as its good to iterate at the early stages to see what works.
Things left to do (mouth):
- Sculpt the gums
- Remesh the gums and delete the cap to save polygons
- Texture the top and bottom set of teeth and the gums